I'm sixteen now. Which means I can drive if I feel like applying for a license. Which I don't.
If you've been following my news posts for the last while, you may remember that I do those little "year in review" type things with all of my flash submissions when my special day rolls around, and I'm proud to say this year will be no exception. And if you actually bother to read the whole thing, thanks in advance.
So let's just jump right in here...
The Madman. I hardly participate in NG holiday contests anymore, but this time around I had the idea, nothing to work on, and a neat song I wanted to animate. Since then, I've improved quite a bit, but I still think it's kinda cute.
Bits I still love:
+ That first bit with the chin-ups
+ All of those run cycles
Bits I'd do differently:
- That one mourner has a weird hand. I have no idea why I drew it like that.
- That thing where all the graves are goin' by shoulda sped up a lot more
Trigger-Treat was a game by Manly-Chicken that I did the art for. Blame everything else on him.
Bits I still love:
+ The main character sprites
Bits I'd do differently:
- Those cutscenes. Ugggghghhhh.
(Then somewhere around here I got my username changed from Elfman-Rox)
I Can't Afford a Wheelchair is my most viewed submission to date, and is still one of my all-time favorites. I, like many other artists, hate just about everything they've ever created once it's done and released, but for some reason I still like this one. Maybe I need another year. Even though it's not much, I learned a ton about game design while making this. I really need to learn to program better, 'cause creating a game on my own was a lot of fun, and I want to do it again sometime.
Bits I still love:
+ The cutscene-text system
+ The cutscene progression/skip system
+ The art style/animation
+ That poster in the back that randomly changes
+ The whole game, really
Bits I'd do differently:
- The boss's skin blends in with the background on some monitors. BUT HOW WAS I SUPPOSED TO KNOW?
- I still have no idea how to save data
The 3 Day Flash Pass reached completion at the end of March. The whole "3-day" thing is a bit of a misnomer as after all the animation was finished, it took half a year to find someone willing to score the whole thing, and after that I ran into a ton of issues with the scene selection page. Thank god for Mike Breed, 'cause without him, this may very well have been delayed another couple a years.
Bits I still love:
+ The team
+ The menus
+ The combination of all of the different styles
Bits I'd do differently:
- I never found a good balance between audio quality and file size, which really sucks 'cause the score is amazing
Mark loses it. Not too much to say about this one; it is what it is.
Bits I still love:
+ All the colors worked really well together
+ The combination of the fbf & tweenin'
+ CHRIS
Flipped was my first entry to NATA 2012. It was a change of pace, as it was my first non-comedy movie in about two years. It's okay.
Bits I still love:
+ The 2.5d backgrounds. TOOK FOREVER BY THE WAY.
Bits I'll hate forever:
- The whole story is very ehhhhhh.... . The theme inspired the presentation of the movie, but the actual story came second, which is kinda backwards, and made the movie feel a little bit empty.
- The sands of time paradox - If you were to flip the sands of time, you'd immediately reverse direction and flip it right back, which sorta makes the whole "backwards story" thing illogical
My next NATA entry was a fun style to animate in, and was also pretty fun to write. It's also probably my best-animated movie to date.
Bits I still love:
+ The pseudo-3d again
+ The syncing of the voices with the soundtrack
+ The art & color
+ MAN THAT ONE BIT WHERE HE PUTS THE CIGARETTE IN HIS MOUTH LOOKS SO LEGIT
Bits I lose sleep over every night:
- The title
- That bit where he puts the folder down looks so freakin' choppy
- The lighting is a little inconsistent
Plunge n' Lunge was created in three days for the Seventh NG game jam. It was a pleasure to work on.
Bits I still love:
+ The whole experience of making it
+ The team
+ The soaring animation
Bits that will haunt me forevermore:
- The swimming animation looks bad when you're going really fast. Ergh.
Partners in Crime was done in a similar style to my last NATA entry, but this time was more oriented towards action scenes, which is something that I tend to avoid. An all-action movie was a fun way to tackle that.
Bits I still love:
+ The mouse :D
+ The explosion scene
+ All that "multiple shots at once" stuff. Can't remember what it's called
+ Best freakin' credits sequence ever
Bits that I've contemplated suicide over:
- The elevator falls faster than the safe- something I didn't notice at the time and a million people had to tell me in the reviews
- The blandness of the backgrounds
That brings us to today, where I have yet to release my last NATA animation (which, for the record, is complete) but I can't until I fix some video issues. Stay tuned for that, and another cartoon just around the corner, which will be my first comedy in a while.
Seeya next year, ya goofs!
TL;DR get out
(and yes I did another portrait)