I made it to the next round of NATA yadda yadda yadda you get it now.
(If you haven't seen 'partners in crime' yet, click above)
Normally I'd discuss who I just faced, how I came up with my idea, stylistic decisions, etc, but I really don't feel like doing that this time. In fact, I usually make these posts the day the resulta were posted, but I dunno, I guess that's gotten old by now. Or it has for me at least, tell me if you guys like that sorta thing.
Anyway, this post is going to be a bit more casual and blog-like instead of the usual 'reflections on my last flash' sort of thing. You can skip the next paragraph or so if you don't like reading those.
First off, as of late I've been developing this weird new sleep pattern where with each night I slowly grow closer to being completely nocturnal. Right now I'm going to bed at about 3am and waking up at 11. I don't know why, but I think that this has something to do with my constant need to be productive for every waking hour; if I spend an hour in bed where I'm only sorta tired before I fall asleep, that's an hour I could have spend working on a movie. For that reason, I'm always pushing myself to work until I'm so tired I fall unconscious within five seconds of me getting into bed. Worse yet, I have no motivation NOT to continue doing this, for I really don't have any sort of job or education to wrap my schedule around. I mean, maybe this is even better for me. Who knows?
Speaking of productivity, once school was no longer a part of my daily routine, I've been falling into this weird habit where I can't do one thing at a time anymore, or it feels like a waste of time*. Whenever I animate, I either have to put netflix on (so I feel like I'm making progress on whatever series I'm trying to finish), or livestream it so my work is serving a second purpose. I've actually reached a point where I hardly listen to podcasts anymore, because unlike shows, they'll always be there no matter how much I listen to. Even though they provide equal entertainment (and distraction), for whatever reason I just need to be constantly making 'progress' in one way or another. Do any of you guys ever have this problem?
*that's the weirdest mix of tenses ever
On an unrelated note, I'm getting really sick of video game parodies, particularly minecraft videos. 90% of videogame parodies have the same garbagey jokes where it just pokes fun at elements of a game that don't match up with real life, either through exaggeration or an overwhelming amount of deadpan humor. For Christ's sake, the reason videogames aren't realistic is so they can be FUN. If all games had realistic physics and gameplay, they wouldn't have the same appeal. I mean, mario can jump a billion relative-feet in the air because that's the only way we can go AROUND obstacles in a 2d environment. You shouldn't think of your jokes as witty observations if they were only designed that way for the sake of the game having good design. Last Saturday night I sat down and made this as a means of showing how easy it is to write the trash plaguing the front page of youtube:
http://www.youtube.com/watch?v=i22WkzDiF2Y
And for the record, the only time I've ever played minecraft was at a friends house for about 5 minutes. I don't have the time for that game. Too slow and boring. Point is, you don't need to play the game to make the jokes. Now go post that on everyone's wall and make it get an undeserving amount of views.
---BORING BLOGGERY OVER---
I NEED A PROGRAMMER!
Recently I've been looking around for programmers for an idea for a game I've had for a really long time, but I'm really worried about PMing people, and I hate having to make these open news posts asking for programmers because I can never respond to everyone, plus I never know how good/reliable anyone is. That's what makes it so hard to find a programmer that's willing to just sit down and make the game you want them to. No one wants to just take commands from an artist and transform someone else's ideas into code, so a lot of the time the programmer that you've called upon will just lose motivation. In most cases, whoever didn't come up with the game idea is the first one to flake, and with programming, that becomes much more likely due to the probability of a bug coming up that takes an extreme amount of dedication to fix. If you are a programmer and upon reading this you want to help me out with a game, please keep in mind that I need someone who will NOT have to change any elements of gameplay simply due to the difficulty of programming them. You're also going to have to show me stuff you've worked on in the past, and proof you won't drop out halfway through the project.
(This is NOT a casting call. You can leave a comment if you're interested in working with me at some point, but I don't want a whole load of PMs and portfolios. The details of the actual game will be released at a later date.)
tl;dr you're no fan of mine if you can't take five minutes out of your day to read this
Quick hand loop:
VidGameDude
i feel the same way about sleep.
Go to bed at around 12am-3am then wake up 5:30am-8am
sleep does consume but helps me recycling my mind into random bits instead of keeping a constant idea in my head for too long.
i once stayed up nearly 3 days straight to finish a project for college.
shit was rough on my thought process, i started schizin out and acting all jumpy.
good luck in the competition rox, rootin for ya.
Emrox
I've never stayed up 24 hours just working before, believe it or not. 3am is just such an odd hour to be awake. It always feels like no one else on Earth is up at that hour, be it late night or early morning, which is why I always call it quits at 3:00 no matter what.