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Emrox

39 Game Reviews

15 w/ Responses

Great game!

the voice actor sounded a bit stuffy and I would like it better if there was a "check inventory" button.

Interesting idea.

@bentosmile:

It took me a while to figure out the message that was metaphorically portrayed here. The opening lines: 'I met her when I was a teenager', and 'she wrapped herself around my left arm' were the pieces of the story that finally got me to say 'ooohhh, now I get it.'

@raitendo:

The transitions were well done, and reminded me of old gameboy pokemon games. The pixel-art was good and aligned properly, which I happen to know is hard to do with italic text.

Great work, to the both of you.

raitendo responds:

I didn't do the graphics, I just converted the entire downloadable game to flash. /Raitendo

Fantastic!

Props to Jordan for doing all the amazing art and animation so fast! Something of that quality would take me weeks to finish.

The game was well programmed, entertaining, and was fun in general.

RiverJordan responds:

Thanks Elfman! Deff appreciated!

Memories...

It's good to see that some of my old friends at TGH contributed to this game. It makes me wonder why I don't post in the forums very much anymore.

The Idea of having autos is brilliant in my opinion. Those things are under appreciated for the amount of work that goes into them.

TheGameHomepage responds:

Hi Elfman!

Good to see your still about.

I'm glad you like the autos idea. The best ones do take a lot of work and skill. It would be shame not to show them off!

Brilliant!

Mouse avoiders are becoming the worst games nowadays, but you brought it back, just when we thought all the good ideas had been done!

The fact that you, in a sense, are controlling the position of the squares, leads to a higher level of interactivity. So simple, but it'd take a true genius to come up with that!

HybridMind responds:

Glad you dig the concept. Yeah I don't usually like mouse avoiders at all either so when I found myself creating one I laughed. I wasn't originally even trying to make an avoider when I started working with my prototypes. The early version even had shooting! The more I messed around with my test games I stumbled on one that was using a bunch of squares that I had decided to link to the player via springs as a test. It turned out it was pretty fun watching them move around with the player so I sort of went from there to keep perfecting and tuning it. Pretty organic development of this game and I used a lot of private playtesters to help make it fun and polished. Thanks for leaving your thoughts!

This game...

...is so awesome, it reminds me of this awesome sandwich I had.

It was a fun mix of several different genres of games. The short movies were much more entertaining than the actual gameplay, but the games were pretty creative. I can't wait for the next one!

PS: it was a REALLY awesome sandwich

Fro responds:

I'm really hungry, brb

Congratz!

...on the great success.

Man, I couldn't wait for this to come out. Great job, Archon.

It came out pretty well, and if I were to make any suggestions, I'd say more visualizer thingies, but other than that, it was awesome! It's like playlist.com, but newgrounds style.

(No, I am not trying to promote playlist.com, I am making a relevant comparison. That is quite legal)

Archawn responds:

Thanks Elfman, I'm glad you liked it!

XKCD FTW!

I was actually just reading the latest strip before I checked my NG account. How fantastic!

Hooray!

a REAL riddle school. That's...

...pleasing.

I enjoyed the final installment of riddle school, although I never figured out the Riddle School 4 scene. The plot was much better than all the others'. I'm looking forward to seeing "Riddle School 6" come out. (I kid, I kid. Jesus.)

Man, that "quit" glare is going to give me nightmares.

Fabuloutasicawsome!

It's so much mo addicting than the first one! I suggest you replace the red X with a star, though. It's kind of hard to see, which is still a disadvantage for the color blind. Not that you should change it now, but just in case you're planning on making a third one (which I'm planning on looking forward to.)

Now that there's a version for color blind people, there should be a version for completely blind people like me. In fact, I don't even know what I'm typing, nor do I know what website I'm on. Now I shall randomly click until I press some sort of "submit review" button.

Kenney responds:

oh u, now when I make Colorbot 3 I'd really have to add a blind mode, THANKS ALOT! Haha, thanks for the review man :)

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