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Emrox
The Pete Best of internet animation

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Great Canadian Animation

Posted by Emrox - February 2nd, 2023


In Canada they have this government-funded movie production company called the NFB (National Film Board), with an animation department that's been financing short animated films since 1941. I had no idea this existed until just a few years ago, sometime after I'd moved to Canada to go to college. I don't know if this is something everyone knew about except me, but assuming it isn't, I'd like to share a few of my favorite films from their archive, available for free on youtube and their official website which is slightly more complete.


Begone Dull Care (1949)

Created by the first NFB animator Norman McLaren, this abstract animation was apparently done by etching and painting directly onto film. It's an interesting technique, and creates a wild optical effect, both high-energy and rich with textural detail. And it's better synced to the music than any other pre-computer animation I've seen! I imagine he could see the sound track on the film (that was a thing back then!) and would put down marks precisely where the waveform swells.


Karate Kids (1990)

No relation to that movie. This may be one of my favorite animated films ever, and before I spoil it by talking about it you should just watch it:

I can't embed it (non-youtube) so here's the link

I really love the art & animation in this one. If you watched five minutes and clicked off it cause it's a little kids' edutainment cartoon, go back and finish it 'cause you're about to get your mind blown. I've shown this cartoon to maybe ten people and I swear no one sees that moment coming. And not only is the moment totally shocking and bizarre and morbidly funny, once you catch your breath and take a second to think about it, you may realize it was exactly the right choice for getting the message across loud and clear to the exact people who needed to hear it. There's a great filmmaking lesson here - that violating the implicit rules of your universe is a great way to get the audience to sit up and pay attention. I mean the whole cartoon is great, but the moment is a stroke of genius.

iu_885577_2559389.webp


Of Dice and Men (1988)

One of the first 2D computer animated short films ever, and another all-time favorite of mine. If you read the credits, you'll note that writer/director/animator John Weldon actually created the software it was animated on! Using just eight colors (RGBCMYKW) it was rendered one frame at a time and shot by a film camera aimed at a computer monitor. How do I know this? I emailed him and asked. [Please note: I officially have an email from a guy who won an Oscar]


Brad Bird once said of The Incredibles that he wanted his team to "use every part of the buffalo" - to try and find creative uses for every little thing their tools were capable of. Well I don't think I could name a 2D computer-animated film that squeezes more juice out of its software than this one. The eight available colors are stretched to create a vast palette through dithering, the backgrounds are detailed with earthbound-esque algorithmic patterns, and shape-tween-like interpolation stands in for inbetweens often with a total disregard for form. It's the type of thing that can only exist at the dawn of a new medium, when there are no rules, and yet he still manages to break them.

I don't know if any of you will love this aesthetic like I do - I've always had a thing for high-contrast, dense and saturated visuals - the sort that can only be produced by a computer. Did you know I liked Problem Solverz? Not just to be a contrarian either - I saw the first episode on TV, before the internet collectively decided to ignore the possibility that it might look like that on purpose! Well the show got cancelled, Paper Rad doesn't exist anymore, and ac-bu is kicking ass, so it looks like we're behind Japan yet again when it comes to making interesting animation that pushes the medium forward. Nice going guys!


Mindscape (1976)

You know that toy where it's a box of pins and you press your hand or your face against it and it makes like a 3D image of your hand? Well if you make that same grid of pins 10 times larger and make the individual pins 10 times smaller, you can cast a light against it and get a neat tool for "painting" greyscale images that, unlike regular painting, you can edit infinitely without the canvas degrading. This makes it a viable medium for stop-motion animation, or at least it is when taxpayers are footing the bill, since it's an absurdly time-consuming process!


Pinscreen animation is all the limitations of stop-motion combined with all the limitations of animating on a sheet of paper. Like clay or puppet-based stop-motion, you can't go back and fix mistakes, and you have to remember the speed at which everything onscreen is supposed to be moving or the end result comes out weird and jerky. Like animating on single sheets of paper, you don't have multiple layers to make manipulating the image more manageable. That means any time anything moves, the background has to be re-drawn bit by bit wherever the foreground elements move out of the way. And remember, you're manipulating physical pins, which takes forever to begin with.

But limitations, of course, are the fuel for creativity, and every choice of shot, movement, and optical effect in this film is designed around the few things pinscreen can do, and the zillion things it can't do, like moving the camera, or a simple zoom. Because actually, you can move the camera if you abstract the space into something manageable, and you can zoom in on an image, if you can make it make sense to do it like this.

I really like those little moments where common filmmaking techniques press against the boundaries of the medium, and something entirely new is created. You would never think to do any of those things unless you were working with a crazy painstaking animation technique like pinscreen, and yet all the strange choices, born of necessity, get the job done just fine.

These days I get the impression that animation always starts with story, and then the visuals take whatever shape they need to to get that story across without breaking the bank. (by the way, those stories usually suck!) While that kind of top-down approach to art is valid and important, I think the bottom-up approach is equally important - starting with the tools, the raw ingredients, and asking "what can this do?" - "What kind of shots can we animate with this tool?" Then, "what kind of story can we tell with those shots?" And finally, "what kind of message can we convey from that story?" Wouldn't it be cool if an animated series took that same approach, starting with the unique fingerprint of the tool, and working outward from there? (oh wait, there was one!)


Rectangle & Rectangles & Rectangle (1984)

FLASHING LIGHTS warning! The whole thing is one long flashing-light sequence, actually. I think the best way to take this one in is to get in a dark room, get close to the screen, get comfy, and turn it up to just below ear-damaging volume. After a few minutes it starts to feel like you're on drugs - especially if you're *actually* on drugs, which probably makes it even better!


There's plenty of other good stuff in the NFB archives, again, free on youtube and on their own site nfb.ca. They also have a free app on most chromecast/roku/appletv type-things, but it's not especially good at recommending stuff unless you know exactly what you're looking for. But the youtube channel pretty regularly posts good stuff from the archives, and if you liked any specific thing I linked, you can probably do a search for that director and find more stuff by them. I'm especially a fan of Norman McLaren, John Weldon, and Kaj Pindal, who apparently taught at my alma mater the entire time I was there. He's dead now, so looks like my opportunity to meet him is gone forever. Oops!


There are actually a few things to come out of the NFB that you may have seen before, but I didn't mention any of those because they were all, in my opinion, "just okay!" Here's some other stuff I liked that I didn't put it this post, but you can check out if you are so inclined!

https://youtu.be/XAMtmK7ObkA

https://youtu.be/HuRM0q0Ixkc

https://youtu.be/ZYkzNuEQhUs

https://youtu.be/LFrFRslbJ2s

https://www.nfb.ca/film/to_be/


Unrelated but semi-related, I put out an album last month that you can buy on bandcamp. Maybe reading this post has given you a sense of my weird tastes in aesthetics, so if you want to hear their auditory equivalent then go listen to a few tracks. I uploaded the less illegal-sample-y tracks to NG, so go check those out in my audio uploads, or get a little preview of everything in this audiovisual promo video I made here! It shouldn't be hard to notice the influence from these Canucks!


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Comments

Forgot to mention - there's a whole documentary on the pinscreen animation process, also on the NFB youtube, directed by the guy who animated the paint-on-film thing I linked here! Check it out: https://www.youtube.com/watch?v=vQ3DSFv4vAg

I wish I could favourite a newspost. This stuff is all very interesting, and I like your reviews of them!

P.S. I also liked Problem Solverz ?

Wow suddenly I feel less alone in this world

Because that man wanted to FUCK you, and maybe you'd would get sick with AIDS

I reacted with a smiling man

Thebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsnitthebigsn actually I'm glad you instead showed things that haven't had as much attention, even if The Big Snit is one of my favourites.

I think the thing with ac-bu's success vs. Problem Solverz is that ac-bu has that ironic deconstructionist element the kids love so much these days. By deliberately misusing Adobe tools that would be obvious to anyone familiar with them, and pointing loudly at it. Problem Solverz is a show (already at a disadvatage) with plot, so wouldn't have as easy a time making a statement about the medium. It's unfair that to get away with "ugly" you have to make that the sole purpose, but people want to be reassured that what they're looking at is indeed ironic, and thus OK to like, or be impelled to like it for the same reason even if it goes against their gut.
It's funny that now people still export Flash animations with the default low quality streaming audio of yesteryear *because* of its association with the software. It's cosy and reminds one of simpler times.

Because of the much larger palette of colours available in software today, to use it to its boundaries would actually be to use those subtler shades alongside the bright ones. (If you were in fact not comparing Problem Solverz's use of off-the-shelf Flash to Weldon's custom-tailored-to-the-one-short software from 40 years ago, then ignore that bit.)
I think by using every tool available by a piece of software, the result can appear "thoughtless" or "lazy" — even if it was a very conscious and concerted effort — because the style ultimately becomes more representative of the software (culturally, the automated element) than the artist (the thinking element, supposed to be "in charge" of the art), as it approaches that program's limitations.

The old software (in Weldon's case "by right" since he wrote the code, and had one short to show all of what it was capable of) the artist would push to its limits because it *was* limited (leading to the interesting results idiosyncratic of the tool e.g. all Scanimate stuff looks wonderfully "Scanimate"). Now the boundaries are set by the artist within the much broader range present in modern tools. (Not saying modern Flash isn't recognisable, it certainly is. I guess I'm speaking at a lower-level, like what video codecs and file formats can portray now. Or just that there's way more overlap between programs now, so you can mix and match to "obfuscate" the individual programs' distinctions.)

Paradoxically then, by having all the range of tools and colours we have, it's how we limit them that defines a person's style (speaking strictly from the angle of starting with the tool: not "what can/can't I do with this?" but "what should/shouldn't I do with this?"). Denying the use of certain things representative of the software's "look" hopefully lets the artist speak instead.

Now what was the point of that? I suppose it's I can't like Problem Solverz because the artist is obfuscated by the tools he used, rather than the other way around like in Of Dice and Men (To Be, for instance, is still recognisable as Weldon's, and that's traditional). Or, simply I don't have as strong a gut lol.

This is a really nice post, and would be cool if you did more in this format with your commentary and tangents. And I showed my parents Rectangle & Rectangles & Rectangle a while back, in the environment you suggested; it was a fun shared trip!

(edit: some expansion but maybe that just confused it more)

I'm on board with you there - I should clarify that I'm not suggesting PS was done in the same way as of dice and men where the intent was to make full use of the tools, but they are similar in how they embrace the weirdness of computer animation instead of shying away from doing anything too extreme. In PS's case it's like a celebration of "the first thing anyone makes when they steal a copy of flash," which probably has some nostalgic value for me since I started fucking around in flash when I was nine and made my fair share of visually obnoxious and rainbow-gradient-overloaded flash movies. Another way of saying it, it's like if you took a real kid's kidpix canvas and said "what if we spent some time in that world? What would that even be?" I can acknowledge that not everyone is going to think that's an interesting idea or well executed, but I always got the impression that very few people even recognized that it was a deliberate choice.
The only reason I brought it up, actually, is I think of dice and men is a more refined and blatantly creative version of the aesthetic appeal of PS - it's visually loud, high contrast, and unabashedly computery - an acquired taste for sure, but I thought maybe putting several examples side by side would help to convert some people to liking it!

Maybe someday I'll sit down and make a proper "cartoon that does all the stuff flash can do" and we'll see what weird tricks I can Frankenstein together into a movie. It definitely doesn't have the same problem that the pinscreen thing has where it's constantly hitting it's head on it's own limitations, but there's definitely stuff that it excels at and some wacky "advanced" techniques

(Also, neat that you could do rectangle & rectangles with your parents!)

I like how bright the explosion flash is when the car explodes in Karate Kids, I'm impressed when effects create the illusion of a light brighter than a screen is expected to produce. The rest of it was great too!

Excellent article and short picks. Refreshing to see such substantial writing, it reminds me I should really get back into writing about what I like outside of twitter. Also your music is awesome, exactly the kind of stuff I've been looking for lately. Keep up the great overall artistic practice.

Hey thanks! Glad you like the music!

There needs to be more government funded programs like that out there. There are beautiful projects out there that haven’t been released because artists have to pay the bills and don’t have more time to finish them.

I somehow missed this comment till now!
Yeah it's a real bummer how the whole money thing seems to prevent great stuff from existing. At least the internet has broken Hollywood's stranglehold on entertainment somewhat, but as of now good internet stuff is few and far between, and just sort of seems like a little peephole into how great art could be if we knew how to set up the economics to support it. I don't know if government funding is a bureaucratically-feasible solution or not, but I would be supportive of such a thing in the US, if that ever exists. (I feel like the Andrew Yang UBI thing could have solved everything, but I guess he was too bad at getting people to vote for him!)

Anyway, hope you're doing well JB! Hmu sometime, huh?

I thought Problem Solverz was ugly and eye-bleeding but in an avant-garde experimental way and was interesting for that specific reason. It makes more sense when you see the original Adult Swim pilot. When you see what it was supposed to be. I felt the same way about that Cryptozoo animated film that was making the rounds a couple years ago, though that one wasn't even a comedy and took its story completely seriously despite the janky style.

I agree with Harvey's observation that this stuff becomes more acceptable to people when its presented in a non-narrative context, though I wonder how he'd explain the fact that we live in a world where internet cartoons like Interface and Ratboy Genius and Ena have fans? These things all have stories, even if they aren't presented in the most conventional way.

Some potential explanations for why people might hate problem solverz in a world where ratboy genius is beloved - at the time of it's release, I think a lot of people were pointing out the decline of animation quality on CN as things were homogenizing into a sort of thin-lined bubbly computery style (well, they called it the "calarts style") and animation nerds were lamenting the replacement of hand-drawn animation with increasingly inexpressive and cheap looking rigged animation. Then of course, once the party line is "haha wow this is the worst show ever" people pile on without really thinking twice about it. In contrast, an underground web animation that is the product of one outsider-artist guy wouldn't be seen in that same "this is what the animation industry has become" way. Liking ratboy genius feels like cheering on an underdog, but I bet if it was on mainstream cable TV it would be a different story.

PS is also a comedy show, and there's no better magnet for hate than trying and failing to be funny. Ratboy, not intentionally a comedy show, doesn't have this problem.