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Emrox
The Pete Best of internet animation

Age 27, Male

hey!

Joined on 8/23/08

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Comments

That GIF is impressive

fuckin cool!

been meaning to come back and comment on this for a minute now, finally got around to it.

I always was, and still am, much more impressed by those 'tweeners.

to me it always seemed that frame by frame people were either already good at drawing, had a ton of time on their hands, or both. tweening always felt like this exciting "how the fuck did she do that" kind of thing, and with fbf i'm just like "i get it, you draw. a lot."

tweening typically takes advantage of each software package in distinct ways, as well. animation done in after effects is gonna be way different that animation done flash. not just on a surface level of how it looks, but the entire way the project is created and structured changes, which tends to create crazily different styles. the difference between someone that fbf animates in flash and tvpaint? the brushes, that's about it.

i appreciate good frame by frame stuff, sure, but i'm way more impressed by good tween stuff. i guess to boil it down, fbf people feel like the smart kids in class, the ones who always just magically knew their shit, never needed to study. tweeners feel like the kids that bullshit their way through everything and you have no idea how they managed to get that A, but they did.

and to take a stab at your first question: the tweening part of the industry doesn't seem to rely on having a huge base of independent work, it's more based on being able to create/replicate the style the client wants. being good at tween animation (in a professional sense) is more about having tons and tons of styles that you can work in, so you can give the client exactly what they want, which doesn't mesh well with spending tons of time on one film that has one style. some people still do make tweeny films, but they seem more like director type than straight-up animator type.

Thanks Dyl! Always love hearing your take.

You know what's weird? In traditional media, people love when the materials inform the design of the work, like when you can see the individual hairs of a brushstroke or whatever, but when it comes to digital art, people like the work that emulates real, physical art (photoshop/fbf) better than the art that actually takes advantage of the unique properties of digital tools (flash/tweens). Maybe it's because the computerized stuff looks cold and mechanical, but in reality the more "organic" stuff only looks like that because it went through a million more lines of code!

Also, bullshit-guys get a bad rap. I knew this one guy who just barely got through 16 years of school, getting by on only his intuition and bullshit abilities (not patrick btw), and after many, many years failing eventually got to be one of the highest-marking guys in my class. And everyone in class was like "how does he keep getting good grades? This is the guy who doesn't do anything!" But it's not like you can fail for 16 years without learning anything - he'd honed his intuition to the point where he could get amazing marks on a bare-minimum effort, which is pretty remarkable in its own right.

I have something to say about your last point too, but I'm gonna save it for another post I think.